Eighth Devlog: Dingledoff Takedown 302


Overview:

We're working on really smoothing out those rough edges, and adding things to improve player experience. We found out through player testing that lighting is fairly important to a level, who knew if there wasn't any you couldn't see anything? We're also focusing on fixing bugs people have found. We're adding a second cutscene to get across more lore, and make sure people know we fit the theme of the game jam, which is 'artificial not intelligent'. Also to expose the characters to what makes up the characters culture, and get across the thought we put into the alien species. 

There are some duplicates from our last devlog, that's because we added parts of those things, but haven't finished adding everything. 

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Features Added:

  • Mini map
  • Lighting
  • Second cutscene
  • Music
  • Sound effects

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Second cutscene background:


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