Third Devlog: Dingledoff Takedown 302


Overview:

This is the third week we have been working on our game, and we're running into some issues with the coding. The guns and shooting are taking a lot longer to code than we thought, same with enemy behavior. The method we are trying to code the guns with is very confusing at the moment, but we're hoping to push through so we can have a polished system. This is happening because we are trying to code multiple guns, each with different abilities. All music has been completed, but not added yet, and enemy sprites have been finished. These sprites include generic enemies, and Spizzler himself. The map for level one is still being worked on, though significant progress has been made. 

______________________________________________________________________

Features Added and/or Completed:

  • Original music (not yet added)
  • Enemy sprites (not yet added)

Examples of these features bellow.

Features Coming:

  • Gun shooting
  • Enemy movement/AI
  • Level one map

______________________________________________________________________

Background music:

Spizzler Dingledoff's design:

Get Dingledoff Takedown 302

Leave a comment

Log in with itch.io to leave a comment.