Seventh Devlog: Dingledoff Takedown 302


Overview:

Our game got beta played on Friday, and we are now working on the major things we need to fix. The typo "elimate enemy fores" will be fixed, as well as the fact that many levels have no lighting. We're also working on more cutscenes to get the theme, and the lore of the game across. I don't know how many cutscenes will make it in, hopefully at least two. We're also going to be adjusting the looks/graphics of the game a bit more, as the pixilation is a bit too intense. We're also adding more settings to make the game more customizable. 

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Features Added:

  • Lighting
  • Sound effects
  • Difficulty slider
  • Sensitivity slider

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We don't have any photos/artwork to share with you in this devlog, as most of our changes based on coding.

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