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Devlog
4-22-2026 Devlog 0.8
April 22, 2026
by
ImJustDoingThings
1
Hello All, We're back with a host of small improvements to the game, and as usual, some new lore. Here's What's New: MUSIC! We have two soundtracks, which we've put into the overworld and the combat s...
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4-17-2026: Devlog 0.7
April 17, 2026
by
ImJustDoingThings
1
Hello All, This week, we've made some great progress across the several builds we've posted, and I'm really proud of what we've gotten working so far. This build, I've finally finished up the core of...
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4-15-2026 Devlog 0.6
April 16, 2026
by
ImJustDoingThings
1
Hello All, It's been a while, but we're back, and with new updates and good progress. Some of these you may have seen as yesterday, I updated the build with some minor changes, and those will be group...
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Devlog 0.5
April 03, 2026
by
RockstarRabbit
2
Hello everyone! ImJustDoingThings is once again busy working on the programming for our project so the head artist is writing this week's devlog! This week has been rather stressful however, we have g...
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3-27-2026 Devlog 0.4
March 27, 2026
by
ImJustDoingThings
2
Hello everyone, This week has been rather busy and we have made a bit of progress since the last update. This devlog is being written by the head artist, as ImJustDoingThings is currently busy, but I...
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3-25-2026 Devlog 0.3
March 25, 2026
by
ImJustDoingThings
1
Hello All, This week, we've made a bunch of progress in the build, and we're getting closer to having the battle system done. What's New: Multiple Enemies in a combat Better combat UI Multiple Actions...
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3-20-2026 Devlog 0.2
March 20, 2026
by
ImJustDoingThings
1
Hello All, I have returned with our second build. Since the last one, our efforts have been primarily focused on setting up the paper prototype and planning out the battles, but we've still gotten som...
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3-18-2026 Devlog 0.1
March 18, 2026
by
ImJustDoingThings
1
Hello All! Welcome to our newest project, which we are currently calling Spellbreak! This is a project for the 2026 AMES showcase, where the theme this year is "Everything Has A Cost." Our idea was a...
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