Forth Iteration


It's nice to see you again! ┬┴┤●'◡'●)/

I would say guess who it is but I think y'all already know, heya Amaryillis back and ready to fill you guys in! We were on break all of last week so it has been a while, sorry to keep you all waiting but we promise to keep working diligently in order to keep you all entertained! I think we made decent progress again so far but (sadly) I also feel like we are slowing down a little bit. I believe we have most if not all of the coding for our game and a significant amount of sprites but things are just not being compiled. So from an outside perspective you guys aren't seeing all the work that is being done, and I hope we can fix that for iterations to come. We may need to reconvene as a group and help smooth things out for everyone, but we promise to keep working hard for all you lovely people. We hope that you will please stick with us until the end and hopefully look forward to our completed game! o(  > <'')o Now that I have said my piece, here are the insertions and stats of our game as it stands!

Added Features-

  • Main menu redesign
  • Enemy sprite
  • Enemy animations
  • Music
  • Dialogue system
  • New movement

Upcoming Features-

  • A new starting room
  • Second level tile map
  • Third level tile map
  • Water gun sprite
  • Decorations for the stages
  • SFX

Known Bugs-

  • Being able to move while the dialogue is active
  • The foam sword floating over the hand
  • The water gun floating
  • No camera movement in stage 3
  • Being able to move out of the bounds of the screen in stage 2
  • Being able to move out of the bounds of the screen in stage 3
  • Just turning into a ball in stage 3

Song Reference: See You Again by Tyler, The Creator

Thank you for reading! ┬┴┬┴┤⑅•ᴗ•⑅)ノ

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