Iteration 9 Devlog


Hiya!! Its Pickledp3as here to share with you iteration 9 of Kabuki Mask.  Level 2 is "playable" according to my colleagues but there is still no enemies or interactables.  The objects/ environment have colliders etc. However, the biggest change is a reworking of our players movement, which went from translation based to physics based, along with a few other small changes. 

In our next iteration we are aiming to have some of our enemies in (finally!) and a run animation on Shihori. As well as some updates to our dialogue system. 

Anyways, thanks for reading! 

-Pickledp3as  <3

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