Iteration 12 Devlog


Welcome back to another shift trainers! (Remember to not leave before 11:61 PM, lunch is at *lunch_time = null, did you forget to set a reference?*). We've provided some useful UI and map changes for you this time as previous methods were tedious and buggy. The team at Scrungo Inc. have been very hard and work and today we're excited to show our next iteration, being #12 (this is the 3rd uploaded iteration but let's just ignore that fact). Here are the patch notes

--Additions--

- 2 more maps have been added, (Arena 2, Arena 3)

- Red barrels now explode when shot, and will respawn.

- A match countdown will begin before a match actually starts

- More weapon types

- Weapon stat visuals

- Custom crosshairs

- A training scene

- Removed Herobrine (players found him a bit annoying)

- Added points and point visuals


--Changes--

-lmao idk we aint really do nothing


--Known Bugs--

-Red barrels sometimes might not reward points on kill correctly.

Files

Demo Game 38 MB
14 days ago

Get How to Train an AI

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