PoultryGeist: The Awakening of the Turkey


Hello from the PoultryGeist Dev team! We are happy to see you here!

So, lets get to the meat and potatoes of the game. First off, it is the year 2042, and humanity is prosperous. we finally invented the fully autonomous robot a few weeks ago, and it was mass-released just two days ago. But, deep in the mountains of japan, there is a monastery that is completely off-the-grid... and the master of the monastery has had a premonition... and has determined that they must revive an ancient ninja master by the name of Shichimenchō. During the ritual, a turkey must be sacrificed. but the ritual goes awry and Shichimenchō is put into the turkey! Now he must save the world from the robot uprising!

What's currently going on in the game (what's working):


We have player movement, enemy AI movement (patrolling), platforms,  an attack where you land on the enemies heads, and a respawn mechanic.
It's not much, but we do have more things that we are working on that will be appearing in the upcoming iterations!

What we are working on: an attack feature where you can attack with your sword, respawn mechanic (updated).


What to expect in the next iteration: attacking, more levels, health bars, more enemies.


Known Bugs: none so far, that we know of....

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